Update wiki to match gradle conversion authored by Derek Williams's avatar Derek Williams
The coordinates on the map depend on where you are in the system The coordinates on the map depend on where you are in the system
- LibGDX requires that 0,0 be in the lower left hand corner of the screen and uses pixels as the units (everything is measured in pixels. - LibGDX requires that 0,0 be in the lower left hand corner of the screen and uses pixels as the units (everything is measured in pixels.)
- In the model, the units are always in tiles and (0,0) is in the upper left hand corner of the map. The only exception to this is what is read from a TilEd map - that measures things in tiles, but puts - In the model, the units are always in tiles and (0,0) is in the upper left hand corner of the map. The only exception to this is what is read from a Tiled map - that measures things in tiles, but puts
![](http://clipper.cs.ship.edu/~merlin/CS1Game/mapDirections.jpg) ![](http://clipper.cs.ship.edu/~merlin/CS1Game/mapDirections.jpg)