@@ -49,5 +49,12 @@ Loading the image for your layer is as simple as creating a new Image Layer and
### Foreground Layers
To have a layers render in front of the player in game, the layer needs to be prefixed with `foreground`. Combining `foreground` with collision you can create nice effects, such as standing behind buildings, fences, trees, tables, etc.
### Saving the Map Properties as CSV
IMPORTANT: If you skip this step, the Smart Pathing NPCs will not work correctly. Currently, the collision information for a map is parsed as a csv.
To select the correct format, click 'Map' and then click 'Map Properties', as shown below:
<palign="center">
<imgsrc="https://imgur.com/a/9IMgSr6"/>
</p>
## Adding to the Game
Once you are done with your map, it should be saved into the GameClient's /maps folder. The map must be added into the ServersForTest.java class in GameShared, making sure to increment the port number. Finally a new run configuration must be created to run the new server (Make sure to add this run config to the wiki).