Update Making Maps authored by John Lang's avatar John Lang
......@@ -51,10 +51,17 @@ To have a layers render in front of the player in game, the layer needs to be pr
### Saving the Map Properties as CSV
IMPORTANT: If you skip this step, the Smart Pathing NPCs will not work correctly. Currently, the collision information for a map is parsed as a csv.
To select the correct format, click 'Map' and then click 'Map Properties', as shown below:
To select the correct format, while the map is open in Tiled, click 'Map' and then click 'Map Properties', as shown below:
<p align="center">
<img src="https://i.imgur.com/1a1d20x.png"/>
</p>
Next, make sure the Tile Layer Format is saved as csv. If it is not, change it.
<p align="center">
<img src="https://i.imgur.com/9kMJeBg.png"/>
</p>
## Adding to the Game
Once you are done with your map, it should be saved into the GameClient's /maps folder. The map must be added into the ServersForTest.java class in GameShared, making sure to increment the port number. Finally a new run configuration must be created to run the new server (Make sure to add this run config to the wiki).
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