Update Making Maps authored by John Lang's avatar John Lang
...@@ -10,6 +10,7 @@ What we'll be using are Inquisitor's [Outdoor](http://downloads.rpg-palace.com/d ...@@ -10,6 +10,7 @@ What we'll be using are Inquisitor's [Outdoor](http://downloads.rpg-palace.com/d
![](http://i.imgur.com/9XY4s6j.png) ![](http://i.imgur.com/9XY4s6j.png)
## About our specification ## About our specification
ShipSim looks for some specific things when loading in our maps. ShipSim looks for some specific things when loading in our maps.
...@@ -64,4 +65,4 @@ Next, make sure the Tile Layer Format is saved as csv. If it is not, change it. ...@@ -64,4 +65,4 @@ Next, make sure the Tile Layer Format is saved as csv. If it is not, change it.
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## Adding to the Game ## Adding to the Game
Once you are done with your map, it should be saved into the GameClient's /maps folder. The map must be added into the ServersForTest.java class in GameShared, making sure to increment the port number. Finally a new run configuration must be created to run the new server (Make sure to add this run config to the wiki). Once you are done with your map, it should be saved into the GameClient's /maps folder. The map must be added into the ServersForTest.java class in GameShared, making sure to increment the port number. ***IMPORTANT: The map must also be saved into the GameServer's /maps folder, otherwise inconsistent collision/tile layer information could exist between the client and server***. Finally a new run configuration must be created to run the new server (Make sure to add this run config to the wiki).
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