@@ -10,6 +10,7 @@ What we'll be using are Inquisitor's [Outdoor](http://downloads.rpg-palace.com/d

## About our specification
ShipSim looks for some specific things when loading in our maps.
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@@ -64,4 +65,4 @@ Next, make sure the Tile Layer Format is saved as csv. If it is not, change it.
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## Adding to the Game
Once you are done with your map, it should be saved into the GameClient's /maps folder. The map must be added into the ServersForTest.java class in GameShared, making sure to increment the port number. Finally a new run configuration must be created to run the new server (Make sure to add this run config to the wiki).
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Once you are done with your map, it should be saved into the GameClient's /maps folder. The map must be added into the ServersForTest.java class in GameShared, making sure to increment the port number. ***IMPORTANT: The map must also be saved into the GameServer's /maps folder, otherwise inconsistent collision/tile layer information could exist between the client and server***. Finally a new run configuration must be created to run the new server (Make sure to add this run config to the wiki).