Update Making Maps authored by Alecia Meredith's avatar Alecia Meredith
......@@ -35,7 +35,7 @@ The format for defining a hotspot in the map is
### Complex Layers
If you find yourself making a butt-ton of complex layer groups to do cool overlapping and buildings, it's most likely in your best interest to compress your layers into a single image layer. You can do this by checking which layers you want visible and going to `Save As Image`. Make sure `Use current zoom level` is unchecked to keep things in the proper resolution as the tiles.
If you find yourself making a butt-ton of complex layer groups to do cool overlapping and buildings, it's most likely in your best interest to compress your layers into a single image layer. You can do this by checking which layers you want visible and going to `Export As Image`. Make sure `Use current zoom level` is unchecked to keep things in the proper resolution as the tiles. For any layers that are added above, it should have 'Include background color' selected also.
<p align="center">
<img src="http://i.imgur.com/4O9U09N.png"/>
......@@ -65,4 +65,4 @@ Next, make sure the Tile Layer Format is saved as csv. If it is not, change it.
</p>
## Adding to the Game
Once you are done with your map, it should be saved into the GameClient's /maps folder. The map must be added into the ServersForTest.java class in GameShared, making sure to increment the port number. ***IMPORTANT: The map must also be saved into the GameServer's /maps folder, otherwise inconsistent collision/tile layer information could exist between the client and server***. Finally a new run configuration must be created to run the new server (Make sure to add this run config to the wiki).
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Once you are done with your map, it should be saved into the GameServer's /maps folder. The map must be added into the ServersForTest.java class in GameShared, making sure to increment the port number. Finally a new run configuration must be created to run the new server (Make sure to add this run config to the wiki).
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