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This is a list of the features that are complete:
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Movement
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Teleportation to other maps
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Chat
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Local - people close to you (5 spaces?)
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Area - people on the same map
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NPCs
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New behavior is added with the strategy pattern
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Quests
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are a set of adventures
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Completing a specific number of the adventures fulfills the quest
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Completing all of the adventures completes the quest
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Upon completion, can cause a teleport
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Framework for new completion actions exists
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Adventures
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Are things to do
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Existing types of adventures (listed in AdventureCompletionType:
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Real life - completed outside of the game
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Movement - must get to a particular location (map and x,y coordinate)
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Chat - must chat with a specific player (doesn't matter what you say)
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Knowledge Points - must get a specific number of knowledge points from the quizbot
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Keystroke - must type a specific character
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Dual criteria - two of the other criteria
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Interact - touch a specific interactable object
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Completing one gives you experience points
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Interactable Objects
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When you are near, you interact by typing 'e'or 'E'
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Reactions can be:
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A message is sent to you
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You get a buff which temporarily doubles the points you earn in the quiznasium
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High Scores
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Crews - each player is assigned to a crew in the onramping quest
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The UI is colored based on the player's crew
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The players clothes are based on the player's crew
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Majors - each player has a major
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Cheat Codes
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You can find all of the existing cheat codes by looking at the behaviors in GameServers' model.cheatCodeBehaviors package
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