* In ui-data, edit the characters.pack file to include the newSprite and its dimensions. xy is the value that is the top left corner pixel of newSprite in characters.png.
* In ui-data, edit the characters.pack file to include the newSprite and its dimensions. xy is the value that is the top left corner pixel of newSprite in characters.png.
In GameShared:
In GameShared:
* In tests.testData.PlayersForTest.java, you can add the appearance here by referencing "<.pngnamewithoutfileextension>"
* In src/main/java/datatypes/PlayersForTest.java, you can add the appearance here by referencing "<.pngnamewithoutfileextension>"
Sources:
Sources:
Sithjester kindly allows all to use their spritesheets as long as we credit them on this website: http://untamed.wild-refuge.net/rmxpresources.php?characters
Sithjester kindly allows all to use their spritesheets as long as we credit them on this website: http://untamed.wild-refuge.net/rmxpresources.php?characters