Both the area/login servers and the clients are basically MVC architectures (though the area/login servers have no view!). So, in both of these, there is a model that stores the game state information and a command pattern that allows for the change of that state. You can find the commands that are supported in the package model.commands in the appropriate project (there are different commands on the clients than on the area servers).
Both the area/login servers and the clients have the standard three layers: presentation, domain, and data source.
So, there is a model that stores the game state information and a command pattern that allows for the change of that state. You can find the commands that are supported in the package model.commands in the appropriate project (there are different commands on the clients than on the area servers).
All inter-machine communication is achieved using Messages in the [[Communication Protocol]].
All inter-machine communication is achieved using Messages in the [[Communication Protocol]].