Update Big picture authored by Merlin's avatar Merlin
......@@ -12,7 +12,7 @@ So, there is a model that stores the game state information and a command patter
All inter-machine communication is achieved using Messages in the [[Communication Protocol]].
The models in the area servers and the clients report state changes via an observer pattern that hides exactly what object you have to observe from the observer. This way, nothing outside the model needs to know where in the model state change reports are created. This part of the architecture is described in detail in [[Qualified Observable Pattern]].
The models in the area servers and the clients report state changes via an observer pattern that hides exactly what object you have to observe from the observer. This way, nothing outside the model needs to know where in the model state change reports are created. This part of the architecture is described in detail in [[Report Observer Pattern]]. (Note: in the diagram this is called the Qualified Observables Pattern)
This project is made of six Java projects:
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