So, there is a model that stores the game state information and a command pattern that allows for the change of that state. You can find the commands that are supported in the package model.commands in the appropriate project (there are different commands on the clients than on the area servers).
So, there is a model that stores the game state information and a command pattern that allows for the change of that state. You can find the commands that are supported in the package model.commands in the appropriate project (there are different commands on the clients than on the area servers).