@@ -15,9 +15,9 @@ provides this for new items so it is not something you have to give
1. To add a new default item, add the ID to [DefaultItemsForTest.java](https://gitlab.engr.ship.edu/merlin/freshmanrpgsuite/-/blob/main/FreshmanRPG/GameShared/src/test/java/edu/ship/engr/shipsim/datatypes/DefaultItemsForTest.java), and when the database is rebuilt, it will be located in the DefaultItems table.
### Add vanity item to the shop
1. Add the items price to the items creation line of code in [VanityForTest.java](https://gitlab.engr.ship.edu/merlin/freshmanrpgsuite/-/blob/main/FreshmanRPG/GameShared/src/test/java/edu/ship/engr/shipsim/datatypes/VanityItemsForTest.java)
1. Add the items price to the items creation line of code in [VanityItemsForTest.java](https://gitlab.engr.ship.edu/merlin/freshmanrpgsuite/-/blob/main/FreshmanRPG/GameShared/src/test/java/edu/ship/engr/shipsim/datatypes/VanityItemsForTest.java)
1. The shop table is created from the items table so it does not have to be explicitly added by someone here.
### Add vanity item to a players inventory
1. The inventory table consists of a player ID, a vanity ID, and a flag for if they are currently wearing that item.
1. To add an item to a player’s inventory, add the ID of the player who is going to own the item, the ID of the vanity item they should own, and a 1 if they are wearing it or 0 if they are not to [PlayerOwnsVanityForTest.java](https://gitlab.engr.ship.edu/merlin/freshmanrpgsuite/-/blob/main/FreshmanRPG/GameShared/src/test/java/edu/ship/engr/shipsim/datatypes/VanityInventoryItemsForTest.java), and once the database is rebuilt, it will be located in the VanityInventory table.
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1. To add an item to a player’s inventory, add the ID of the player who is going to own the item, the ID of the vanity item they should own, and a 1 if they are wearing it or 0 if they are not to [VanityInventoryItemsFotTest.java](https://gitlab.engr.ship.edu/merlin/freshmanrpgsuite/-/blob/main/FreshmanRPG/GameShared/src/test/java/edu/ship/engr/shipsim/datatypes/VanityInventoryItemsForTest.java), and once the database is rebuilt, it will be located in the VanityInventory table.