1. The sprite png must be created and added to the correct vanity type folder in [ui-data](https://gitlab.engr.ship.edu/merlin/freshmanrpgsuite/-/tree/main/FreshmanRPG/GameClient-desktop/ui-data)(i.e. a hat would be added to the "hats" folder)
1. The sprite png must be created and added to the correct vanity type folder in [ui-data](https://gitlab.engr.ship.edu/merlin/freshmanrpgsuite/-/tree/main/FreshmanRPG/GameClient-desktop/ui-data)(i.e. a hat would be added to the "hats" folder)
2. A vanity item consists of several pieces of information:
2. A vanity item consists of several pieces of information:
ID - an identifying number, but the database provides this for new items so it is not something you have to give
- ID - an identifying number, but the database
name - the name of the vanity item
-provides this for new items so it is not something you have to give
description - short explanation of what the vanity item looks like
- name - the name of the vanity item
textureName - name of the sprite png (from above step, without “.png”)
- description - short explanation of what the vanity item looks like
type - the type of vanity item (eyes, hat, shirt, etc., all types can be found in VanityType.java)
- textureName - name of the sprite png (from above step, without “.png”)
For use with testing, this information can be added to VanityForTest.java, and when the database is rebuilt it will be added to the VanityItems table on the database.
- type - the type of vanity item (eyes, hat, shirt, etc., all types can be found in VanityType.java)
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3. For use with testing, this information can be added to VanityForTest.java, and when the database is rebuilt it will be added to the VanityItems table on the database.