1. The sprite png must be created and added to the correct vanity type folder in [ui-data](https://gitlab.engr.ship.edu/merlin/freshmanrpgsuite/-/tree/main/FreshmanRPG/GameClient-desktop/ui-data)(i.e. a hat would be added to the "hats" folder)
2. A vanity item consists of several pieces of information:
- ID - an identifying number, but the database
- ID - an identifying number, but the database
provides this for new items so it is not something you have to give
- name - the name of the vanity item
- description - short explanation of what the vanity item looks like
- textureName - name of the sprite png (from above step, without “.png”)
- type - the type of vanity item (eyes, hat, shirt, etc., all types can be found in VanityType.java)
- name - the name of the vanity item
- description - short explanation of what the vanity item looks like
- textureName - name of the sprite png (from above step, without “.png”)
- type - the type of vanity item (eyes, hat, shirt, etc., all types can be found in VanityType.java)
3. For use with testing, this information can be added to VanityForTest.java, and when the database is rebuilt it will be added to the VanityItems table on the database.