Update Adding Quests authored by Devin's avatar Devin
......@@ -10,16 +10,16 @@ If you do not have it set up already, there is a guide on how to set up the game
Once you have launched the game manager, click the `Create/Edit a Quest` button. Here, you will see several options:
- Quest name: The name of the quest.
- Quest title: Do not use this drop-down. It is used to edit existing quests, but we are creating new quests, not editing an existing one.
- Quest description: The quest description.
- Experience gained: How much experience the player gains from completing this quest.
- Trigger map: If this is an in-game quest, the map can the player find and trigger this quest. Otherwise, if this is not an in-game quest, use RestfulMap.tmx as the map.
- Trigger row: If this is an in-game quest, the tile (or X coordinate) where the player can walk to find and acquire this quest.
- Trigger column: If this is an in-game quest, the tile (or Y coordinate) where the player can walk to find and acquire this quest.
- Objectives for fulfillment: The number of objectives needed to be completed to fulfill this quest.
- Completion action type: What to do when the player completes the quest (nothing, teleport them, etc)
- Start date: The date when this quest starts. Players cannot complete the quest before this date.
- End date: The date when this quest expires. Players cannot complete the quest after this date.
- `Quest name`: The name of the quest.
- `Quest title`: Do not use this drop-down. It is used to edit existing quests, but we are creating new quests, not editing an existing one.
- `Quest description`: The quest description.
- `Experience gained`: How much experience the player gains from completing this quest.
- `Trigger map`: If this is an in-game quest, the map can the player find and trigger this quest. Otherwise, if this is not an in-game quest, use RestfulMap.tmx as the map.
- `Trigger row`: If this is an in-game quest, the tile (or X coordinate) where the player can walk to find and acquire this quest.
- `Trigger column`: If this is an in-game quest, the tile (or Y coordinate) where the player can walk to find and acquire this quest.
- `Objectives for fulfillment`: The number of objectives needed to be completed to fulfill this quest.
- `Completion action type`: What to do when the player completes the quest (nothing, teleport them, etc)
- `Start date`: The date when this quest starts. Players cannot complete the quest before this date.
- `End date`: The date when this quest expires. Players cannot complete the quest after this date.
Once you have these fields filled out, scroll to the bottom of the page and click `Create Quest`. This will add the new quest to the database.