Update wiki to match gradle conversion authored by Derek Williams's avatar Derek Williams
......@@ -47,5 +47,5 @@ Stages have their own SpriteBatches. It most cases, if it is necessary to use o
Another component of Scene2D, they are used primarily for adding visual flare to the UI. Actions provide the capability to [tween](http://en.wikipedia.org/wiki/Inbetweening) various aspects of Actors, as well as provide sequences that may fire off events dependent on animations.
### Character Creation
To create a new character, a .png file with a clear background must be created. It should reflect the same structure as the existing characters found in GameClient-desktop/data/characters. Once the .png has been added to this folder, the name of the file and the corresponding character name must be added to the PlayerType enum found in GameClient/src/view.player.
The characters.pack in GameClient-desktop/data must then be updated. To do this, delete the old version of the .pack file. Then run the TexturePacker program ([Download here](https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/libgdx-texturepacker-gui/gdx-texturepacker-3.2.0.zip)). In TexturePacker, select 'create new'. The 'characters' folder should be the source directory and the 'data' folder should be the destination directory. Press 'pack'; the TexturePacker should generate the new characters.pack file in /data.
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To create a new character, a .png file with a clear background must be created. It should reflect the same structure as the existing characters found in GameClient-desktop/data/characters. Once the .png has been added to this folder, the name of the file and the corresponding character name must be added to the PlayerType enum found in GameClient/src/view.player.
The characters.pack in GameClient-desktop/data must then be updated. To do this, delete the old version of the .pack file. Then run the TexturePacker program ([Download here](https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/libgdx-texturepacker-gui/gdx-texturepacker-3.2.0.zip)). In TexturePacker, select 'create new'. The 'characters' folder should be the source directory and the 'data' folder should be the destination directory. Press 'pack'; the TexturePacker should generate the new characters.pack file in /data.