Update wiki to match gradle conversion authored by Derek Williams's avatar Derek Williams
...@@ -47,5 +47,5 @@ Stages have their own SpriteBatches. It most cases, if it is necessary to use o ...@@ -47,5 +47,5 @@ Stages have their own SpriteBatches. It most cases, if it is necessary to use o
Another component of Scene2D, they are used primarily for adding visual flare to the UI. Actions provide the capability to [tween](http://en.wikipedia.org/wiki/Inbetweening) various aspects of Actors, as well as provide sequences that may fire off events dependent on animations. Another component of Scene2D, they are used primarily for adding visual flare to the UI. Actions provide the capability to [tween](http://en.wikipedia.org/wiki/Inbetweening) various aspects of Actors, as well as provide sequences that may fire off events dependent on animations.
### Character Creation ### Character Creation
To create a new character, a .png file with a clear background must be created. It should reflect the same structure as the existing characters found in GameClient-desktop/data/characters. Once the .png has been added to this folder, the name of the file and the corresponding character name must be added to the PlayerType enum found in GameClient/src/view.player. To create a new character, a .png file with a clear background must be created. It should reflect the same structure as the existing characters found in GameClient-desktop/data/characters. Once the .png has been added to this folder, the name of the file and the corresponding character name must be added to the PlayerType enum found in GameClient/src/view.player.
The characters.pack in GameClient-desktop/data must then be updated. To do this, delete the old version of the .pack file. Then run the TexturePacker program ([Download here](https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/libgdx-texturepacker-gui/gdx-texturepacker-3.2.0.zip)). In TexturePacker, select 'create new'. The 'characters' folder should be the source directory and the 'data' folder should be the destination directory. Press 'pack'; the TexturePacker should generate the new characters.pack file in /data. The characters.pack in GameClient-desktop/data must then be updated. To do this, delete the old version of the .pack file. Then run the TexturePacker program ([Download here](https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/libgdx-texturepacker-gui/gdx-texturepacker-3.2.0.zip)). In TexturePacker, select 'create new'. The 'characters' folder should be the source directory and the 'data' folder should be the destination directory. Press 'pack'; the TexturePacker should generate the new characters.pack file in /data.
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