@@ -6,7 +6,7 @@ Actually designing maps is a trivial process that we won't go in depth here. Yo
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@@ -6,7 +6,7 @@ Actually designing maps is a trivial process that we won't go in depth here. Yo
## Look and Feel
## Look and Feel
Our game's look and feel is largely dependent on existing assets that are around online for free, but are primarily designed to work with RPG Maker XP. This creates some minor difficulties for doing some kinds of design, because Tiled and RMXP's map editors are different.
Our game's look and feel is largely dependent on existing assets that are around online for free, but are primarily designed to work with RPG Maker XP. This creates some minor difficulties for doing some kinds of design, because Tiled and RMXP's map editors are different.
What we'll be using are Inquisitor's [Outdoor](http://downloads.rpg-palace.com/details.php?id=102) and [Indoor](http://downloads.rpg-palace.com/details.php?id=22) RPG Maker XP Tilesets to create a consistent look for our maps. They're of a fantasy setting, but have a balanced structure to their design. They're very large, complex, and overwhelming tilesets, but the results they can give is top notch. These tilesets are generally the go-to tilesets for most RMXP games, and they're available for free.
What we'll be using are Inquisitor's [Outdoor](http://downloads.rpg-palace.com/details.php?id=102) and [Indoor](http://downloads.rpg-palace.com/details.php?id=22) RPG Maker XP Tilesets to create a consistent look for our maps. They're of a fantasy setting, but have a balanced structure to their design. They're very large, complex, and overwhelming tilesets, but the results they can give is top notch. These tilesets are generally the go-to tilesets for most RMXP games, and they're available for free. When designing your map, make sure all tilesets and PNGs used are located within the GameClient's maps/tileset folder, and not locally on your machine or they won't be able to be loaded by other users.


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@@ -50,4 +50,4 @@ Loading the image for your layer is as simple as creating a new Image Layer and
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@@ -50,4 +50,4 @@ Loading the image for your layer is as simple as creating a new Image Layer and
To have a layers render in front of the player in game, the layer needs to be prefixed with `foreground`. Combining `foreground` with collision you can create nice effects, such as standing behind buildings, fences, trees, tables, etc.
To have a layers render in front of the player in game, the layer needs to be prefixed with `foreground`. Combining `foreground` with collision you can create nice effects, such as standing behind buildings, fences, trees, tables, etc.
## Adding to the Game
## Adding to the Game
Test
Once you are done with your map, it should be saved into the GameClient's /maps folder. The map must be added into the ServersForTest.java class in GameShared, making sure to increment the port number. Finally a new run configuration must be created to run the new server (Make sure to add this run config to the wiki).