Update Game 1 authored by Russell Stevens's avatar Russell Stevens
......@@ -17,7 +17,7 @@ Luca -
Before we even set up the board game, it was essential that we were all in agreement about the rules. We all decided it would be best if we took turns reading each section of the rule book. We communicated to each other that if any of us heard a questionable rule that we would write it down and vote on how to change it. To avoid us all talking over one another, we decided that during this phase of communication, only the person holding the book could talk. In the end, this provided to be an efficient method of planning as we could each speak our mind.
Robert -
Before we started to open up the box we read through the zombicide rules rules first. We took turns reading sections aloud until we went through until the end. If there was something that didn't make sense or that we didn't like we agreed on a change of the methodology of the rule. The rule of the reading was only the person with the book could talk to avoid interruption. We were productive, but it still took us some time because we were new to this complicated game.
Before we started to open up the box we read through the zombicide rules first. We took turns reading sections aloud until we went through until the end. If there was something that didn't make sense or that we didn't like, we agreed on a change of the methodology of the rule. The rule of the reading was only the person with the book could talk to avoid interruption. We were productive, but it still took us some time because we were new to this complicated game.
Michael
Prior to opening the box and diving into the game, our team read the rulebook together, taking turns per section. When there was a questionable rule that could be taken in multiple directions, each of us would speak up on their opinion to as which what it should mean for our team. We were able to find quite a few rules that were pretty vital to the integrity of the game.
......@@ -31,10 +31,10 @@ Luca -
Team communication during the game started to falter as compared to the great communication that was present during the rule reading. In fact, this was probably due to the 65 minutes we spent going over the rules and the late time of night we were playing the game. The unfortunate result was that all of our team members started to communicate less and less. (A fix for this problem would most likely be to play the game at an earlier hour of the day and to not spend a long time going over the rules again.) In fact, we had such trouble communicating with each other our gameplay suffered and all of our characters died within the first 25 minutes. It is essential to point out however that none of us used any communication shutdowns during this phase of the game. This made us question why we had such a hard time communicating. The next day we decided that we all failed to communicate because we were all very tired. Playing at 12 o’clock was not such a good idea after all.
Robert -
The game was still very confusing and difficult, which led to a destructive collaboration environment. I can say that even though it was late and we were fairly confused about the game, our first instincts were to at least communicate with each other. I think that was an important takeaway from this. We started discussing the most effective way to go forward during the game and and we got a consensus that we need to play earlier with more allotted time and go into the game with a more solid communication and gameplan. We had no idea what we were getting ourselves into. The instruction said that it only takes 45 minutes and that was not our case at all and it put us a little behind. We did however learn from this first time and our communication efforts will adapt to what is needed to be productive and efficient .
The game was still very confusing and difficult, which led to a destructive collaboration environment. I can say that even though it was late and we were fairly confused about the game, our first instincts were to at least communicate with each other. I think that was an important takeaway from this. We started discussing the most effective way to go forward during the game and we got a consensus that we need to play earlier with more allotted time and go into the game with a more solid communication and gameplan. We had no idea what we were getting ourselves into. The instruction said that it only takes 45 minutes and that was not our case at all and it put us a little behind. We did, however, learn from this first time and our communication efforts will adapt to what is needed to be productive and efficient.
Michael
Once the game began, it was kind of hard to stay focussed on the game. We developed a strategy, which was great. We picked our characters just fine with no argument, drew our item cards and jumped in the game. Splitting the team in two, half of us went on one side of the street and the other half to the other side of the street. This is where it got interesting. Half of us died very quickly due to one of the harder zombies spawning right in the room that they were in. Now that half of the team didn’t have to talk, the communication was just alright.
Once the game began, it was kind of hard to stay focused on the game. We developed a strategy, which was great. We picked our characters just fine with no argument, drew our item cards and jumped in the game. Splitting the team in two, half of us went on one side of the street and the other half to the other side of the street. This is where it got interesting. Half of us died very quickly due to one of the harder zombies spawning right in the room that they were in. Now that half of the team didn’t have to talk, the communication was just alright.
Russell -
As soon as the game started, in-game roles were quickly established, with Michael as the designated flashlight carrier. These roles were partially due to the luck of the draw, and partially due to our communication. The game proved to be extremely confusing, and our team became discouraged very quickly. This discouragement definitely showed in our communication. When one of the harder zombies spawned, the one that killed us, our strategy was just to rush it and hope for the best. Not a whole lot of thought or communication was put into that strategy, as we were all confused and discouraged.
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