Once the game began, it was kind of hard to stay focussed on the game. We developed a strategy, which was great. We picked our characters just fine with no argument, drew our item cards and jumped in the game. Splitting the team in two, half of us went on one side of the street and the other half to the other side of the street. This is where it got interesting. Half of us died very quickly due to one of the harder zombies spawning right in the room that they were in. Now that half of the team didn’t have to talk, the communication was just alright.
Russell -
The game was extremely confusing, and our team got discouraged very quickly.
As soon as the game started, in-game roles were quickly established, with Michael as the designated flashlight carrier. These roles were partially due to the luck of the draw, and partially due to our communication. The game proved to be extremely confusing, and our team became discouraged very quickly. This discouragement definitely showed in our communication. When one of the harder zombies spawned, the one that killed us, our strategy was just to rush it and hope for the best. Not a whole lot of thought or communication was put into that strategy, as we were all confused and discouraged.
**Team Communication After **
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@@ -49,3 +49,6 @@ We all agreed more appropriate times were in order and that next time should be
Michael
We had some good small talk about the university’s politics, making fun of the one CUB event that was going on. We talked about how the next time that we have to play the game together, we will be better off. The game itself was not enjoyable, but we did have a lot of good laughs and conversations throughout.
Russell -
Once the game was over, the regular casual and light conversation mostly resumed. We noticed that there was an event across the hall giving out free cotton candy, we discussed going and getting some, but none of us had the energy or desire to do so.