Create Dylan Jumper Round 1 Summary authored by Josh Booth's avatar Josh Booth
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Before starting the game, I thought I was very quiet trying to listen to the rules very carefully. This caused my to misunderstand some of the rules when entering the game insted of speaking up and talking about the rule more throughly.
We met bright and early Monday (1-27-20) to try to start the game. We didnt end up playing the game as one of our group members had a 10:00A.M class and an other member didn't make it. We went over the rules breifly as there was nineteen pages of rules. This took the whole time. The next time we met was Tuesday later in the afternoon at 2P.M. However, one of our group members was still was absent and we ended up finishing stage 7 killhouse just fine. With another member I believe it would have been eaiser because we would have more moves on top of what we already had making the game go by faster.
During the game, we came up with some issues about moving spaces and what was considered a different zone which would consume a action poiont and so forth. Also, we got confused about the guns when rolling the three dice for the submachine gun you needed one five, but if you rolled three fives would that be considered three kills? This is what cause a lot of misunderstandning. We were very communitive through the game talking about what each move would do before we made it so we would not regret it in the future.
Afterwards, everyone was happy how we made out. We finsied the stage without losing anyone and completing all the objecives. Although the game was for a class it was nice to relax and have fun not thinking about another class's asignment.
Throughout the game everyone semmed to get along, listen to each other, and work well together. This was key to our victory over this stage and we plan on continuing our success over the next stages to come.
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